Mods Survey
Sourced from Nexus Mods, ModDB, and the OWG forum — see Getting Started for the full provenance note.
A catalog of which existing mods and tools are worth studying, as distinct from dead ends (pure shader presets, cheats, etc). Sources: Nexus Mods (67 mods), ModDB (60 mods), plus a handful of mods surfaced while reading the OpenWorldGames forum (see Getting Started). ~22 Nexus/ModDB mods are cross-posted to both — those are listed once with both links.
Key technical facts surfaced by this survey (not just mod recommendations)
- Archive format confirmed: multiple mod descriptions reference
patch.dat/patch.fatas the pair of files that hold the game's packed assets — "Far Cry 2 Rewards" explicitly warns Desura users to back these up before installing. This is the pak format to target for extraction tooling. - Official/community map editor tool name confirmed:
FARCRY2_MAP_EDITOR— referenced directly by two independent map-mod authors (DESERT ASSAULT, DEEP in the WOODS) as the tool they built their maps with. - A "Gibbed"-style tool exists for FC2: the ModDB mod "Oversaturated Far Cry 2 to Cure your Depression" says to "use Hunter's version of gibbed tools to replace worlds folder in your patch files" — confirms a Gibbed.FarCry2-style unpacker/repacker exists, authored by a modder called Hunter, who also authored "Hunter's Far Cry 2 Update" and is credited as a base for "Redux Dawn Remake" (Hunter's Redux 2.9). Hunter looks like a key name to track down directly (ModDB profile, possible GitHub).
- Two dedicated map-editor tools beyond the stock in-game editor: "Ultimate Map Editor" (UME) and "Finos Editor Mods" both claim to unlock/merge/expand the object set available to the map editor — these are probably the highest-leverage tools for understanding the map/level format.
- A mod-merging tool exists: "Far Cry 2 Universal Patcher" claims to combine arbitrary mods with any master mod "without any prior knowledge of the modding tools" — worth understanding its merge logic even if we don't use it directly.
Bucket key
- START HERE — documentation/tooling, read/use before anything else
- ENGINE PATCH — fixes or alters actual engine behavior/bugs, likely touches exe or core data
- OVERHAUL/DATA — large data-driven gameplay mod, good for learning the stats/behavior schema
- MAP/LEVEL — level design, editor use, or map-format precedent
- ANIM/PHYSICS — touches animation, physics, or particle/effect systems specifically
- ART ASSET — textures/icons/models only, no logic/engine insight
- JUST ENB/RESHADE/SweetFX — post-process shader injector preset, external to game data, ~zero engine insight
- MINOR TWEAK — small ini/stat/config tweak, low insight
- SAVE/CHEAT ONLY — savegame or cheat-engine edit, not a real mod
- EXTERNAL TOOL — runs outside the game (AHK, overlay), not modding the engine itself
Promising mods for inspection (merged, non-ENB/ReShade/SweetFX, non-AHK)
Documentation & tooling — start here
- An Almost Complete Guide to Far Cry 2 Modding (ModDB mirror) — Boggalog. The closest thing to an SDK doc. Flagged as a top pick since the original survey but never actually opened/read — still an open gap, worth prioritizing. Update: the direct live Google Doc URL was found via Discord (
🔨-fc2-modding, Nov 2021, shared by "Hunter" — see sources):https://docs.google.com/document/d/1ozhN9s_4puzSXVYs12ZAOayyL036hgQuFCVS_jSXbd0/edit— the Discord embed preview shows its table of contents: Contributors · Quick Steps (editing an existing mod) · Modding Tools · Packing/unpacking · XML Editing · XML Decoding · Hex editing · Texture conversion · Texture editing · File Management · .fat and .dat files · Unpacking .fat... This confirms it's exactly the comprehensive walkthrough its Nexus description promises — now saved locally as the Almost Complete Guide. - Far Cry 2 Fortunes Pack installer (ModDB, surfaced via Discord) — not a mod, an environment-setup utility: installs the Fortune's Pack expansion content (extra maps/weapons/vehicles) that Steam/Uplay/GOG copies already bundle but disc/ISO installs lack. Relevant to us because several community map-editor mods and multiplayer maps explicitly require Fortune's Pack to be installed to load correctly — worth applying to any disc-based test install before assuming a map/mod is broken.
- SCHTEVE - FarCry 2 Modding Utility — PuppyUnicorn (Nexus only). PowerShell CLI automating modding tasks.
- ScriptLoader — Dzert14 (Nexus only).
- Far Cry 2 Editor With AI - Enemies and Ally — Princeton73 (Nexus only).
- Ultimate Map Editor — ModDB only. "Combines the already existing custom Map Editors into 1, expanded with 100s of new objects." New major find.
- Finos Editor Mods and Far Cry 2 Finos Editor Mod 3.8.49 — ModDB only. Unlocks new objects for the map editor; 3.8.49 adds usable weapons, DLC vehicles, working respawn. Also mirrored on fc2mp.com's Map editor mods page.
- Janne252's editor mod (hosted on fc2mp.com, 18.4mb) — adds new content/textures to the map editor with its own install/uninstall launcher; this specific build also fixes a Windows 10 crash bug present in the original that affected maps made with it.
- Al's editor mod (hosted on fc2mp.com, 269mb) — adds many new objects to the map editor; this build has Janne252's textures merged in (credited).
- Multi editor mod v1.3.2.1 (hosted on fc2mp.com, 6.6mb) — adds extra objects/textures. Technically distinct from every other mod on this list: ships a modified
Dunia.dll, i.e. actual engine-binary patching, not just FCB/XML data edits (see Engine Theory). Explicitly incompatible with the FC2MPPatcher multiplayer tool — must be uninstalled to play multiplayer. - Gabor's "FC2 editor mod" (not publicly released as of this writing, shared ad hoc within the "Far Cry 2 Multiplayer" Discord's
map-editor/moddingchannels) — imports 1,700+ objects from Avatar: The Game (2009) into the FC2 map editor's object library as static decoration (vehicle animations don't port due to third-person-vs-first-person rig incompatibility — see Engine Theory). Notable as the origin point of the whole FC2/Avatar shared-Dunia-engine thread of investigation now running through this project's Discord findings. - Far Cry 2 Universal Patcher — ModDB only. Combines arbitrary mods with any master mod without needing the modding tools directly.
- Far Cry 2 Rewards — ModDB only. Minor mod, but its description is the clearest confirmation of the
patch.dat/patch.fatarchive pair.
Engine/bugfix patches
- Far Cry 2 - Patched (ModDB) — Boggalog. Foundational bugfix mod most overhauls build on.
- Scubrah's Patch (ModDB) — scubrah. Second major patch lineage.
- Fix Bouncing NPCs — scubrah (Nexus only).
- Far Cry 2 VanillaPatchedDamage — krieger857 (Nexus only, built on Patched).
- Hunter's Far Cry 2 Update — ModDB only. "Return of the Jackal tapes! No blinking items! Dynamic enemy AI! Improved Patrols! Infamous heal animations restored! Better ballistics!" — sizeable engine-behavior patch by the same "Hunter" behind the Gibbed-style tools.
- Far Cry 2 - Autosave Mod — ModDB only. Hooks the save system (save at start/end of mission).
Full overhaul / data-driven mods
- Far Cry 2 - Realism Plus Redux (ModDB) — Boggalog.
- True Misery Redux (ModDB) — demonshadow199.
- Oasis — julian0451 (Nexus only).
- G.O.R.E. (ModDB) — werozx.
- Far Cry 2 - Vanilla Plus (Tom's Mod) (ModDB) — Boggalog.
- Far Cry 2 - Chill Plus (Tom's Mod) (ModDB) — Boggalog.
- Far Cry 2 - Insanity Plus (Tom's Mod) (ModDB) — Boggalog.
- Far Cry 2 - Realism Plus (Tom's Mod) (ModDB) — Boggalog.
- Far Cry 2 Redux (ModDB) — BigTinz.
- Far Cry 2 Modernized — PuppyUnicorn (Nexus only).
- Far Cry 2 Remastered (New Dunia) — dannyhl2 (Nexus only).
- Far Cry 2 Ultra hardcore realism mod (ModDB) — DungeonMaster34.
- Functional Outposts — scubrah (Nexus only). Best AI/behavior lead.
- Unlocked and reorganized weapons — Dan88RO (Nexus only).
- FC2 Easier — bnoabody (Nexus only).
- Far Cry 2 Relaxed — daninthemix (Nexus only).
- Dylan's Far Cry 2 Realism Mod — ModDB only.
- Far Cry 2 Jackal Mod — ModDB only. Patrol/AI/malaria tweaks.
- Post Apocalyptic Overhaul — ModDB only.
- Redux Dawn Remake — ModDB only. Merge of Hunter's Redux 2.9 and Tom's Mods.
- RealMode - Another Realism Mod — ModDB only.
- Minimod — ModDB only. Lightweight, mostly AI/equipment.
- Infamous Fusion — ModDB only.
- FarCry 2 Immersion — ModDB only. Weapon/vehicle/checkpoint-respawn tweaks.
- Far Cry 2 Zombie Mod — ModDB only. Notable for how far enemy-type conversion can go.
- FC Ballistics Pro — ModDB only. Narrow but precise weapon-ballistics customization (damage/recoil/weight/rate of fire).
- Far Cry2 - Garamond's mod — ModDB only. Technical fixes + weapon rearrangement.
- FC2 Realistic Weapons Pack (V1.1.1 Hotfix) — TheFishlord, hosted on the OWG forum/downloads. One of the earliest deep weapon-data mods (magazine capacity, ammo types) — same author cracked the hash-only magazine-size values documented in Data Recipes.
- "FC2-PZs-modded patch files" — PZ (OWG). A maintained personal patch combining many of the thread's discoveries (arms dealer, weapon stats, camo/detection tuning) into one file — good as a single reference diff against vanilla.
- "My FC2 patch" (OWG downloads, by OWGKID) — another maintained personal patch, most-downloaded file in OWG's "Other Games and Stuff" category.
Maps/level design
- Merc Isle (ModDB) — TenAte108.
- Nuketown in far cry 2 from cod mw3 — dhruv989 (Nexus only).
- Far Cry 2 - Complete Map Collection (ModDB) — Boggalog (reference only).
- The Sinkhole — ModDB only. Small custom map.
- dm_train_station3 — ModDB only. Multiplayer map.
- Battle Cry(Nuketown) — ModDB only. Unrelated to the Nexus CoD-Nuketown port — this is the author's original early map.
- Calls from the Mountain — ModDB only. Built with FC2's first-version map tools; 10-year-old map.
- CtrlAltComplete-Far cry 2-map pack — ModDB only.
- DESERT ASSAULT — ModDB only. Built with
FARCRY2_MAP_EDITOR. - DEEP in the WOODS — ModDB only. Built with
FARCRY2_MAP_EDITOR.
Animation/physics/effects
- Far Cry 2 - Rare Malaria Pill Animation (ModDB) — Boggalog.
- Rare Malaria Animation — ModDB only, different upload/author — likely the same underlying trick as Boggalog's, worth comparing notes rather than treating as a second independent source.
- Play as Female — ModDB only. Swaps player model to the female buddy characters — relevant to character rigging/model-swap pipeline.
- Dans Far Cry 2 Blood and Gore Mod — ModDB only. Blood/particle system tuning.
Art assets (textures/icons/models — asset pipeline, not logic)
- Far Cry 2 - Enhanced Texture Pack (ModDB) — Boggalog.
- Far Cry 2 - Hand Drawn Map Icons (ModDB) — Boggalog.
- Far Cry 2 - Actual Syrette Icon (ModDB) — Boggalog.
- Far Cry 2 - Detailed and Colourful Weapon Icons (ModDB) — Boggalog.
- Farcry 2 Weapons Skin And Player Skins — ClassicGamesUnited (Nexus only).
- Smaller Moon — DeathWrench (Nexus only).
- New Buggy (from avatar) — ModDB only. Replaces the buggy model with one imported from the game Avatar — real precedent for cross-game model import into Dunia.
Minor tweaks / config-level
- Vands FC2 Lighting Controller — Vandarion (Nexus only).
- Simple Graphics Improvement — gordonfreeman242 (Nexus only).
- critical healing everytime (ModDB "Critical Heal Everytime") — spartix32.
- No-HUD-No-Effects — Gametism (Nexus only).
- Fixed 16x Anisotropic Filtering — Ev3rgr33n (Nexus only).
- Accurate hip-fire weapons and raw mouse — zdgfdhnxcbgfxn1 (Nexus only).
- Skip Intro — scubrah (Nexus only).
- Far Cry 2 De-Filter — ModDB only. Removes desaturation/brown color filters without a shader injector — thanks credited to Scubrah and BigTinz.
- Far Cry 2 Turbo Machete — ModDB only.
- Get Lost — ModDB only. Removes map location indicators.
- Night Vision Mod for Far Cry 2 by Masson — ModDB only. SweetFX-based but adds an actual night-vision toggle, not just color grading.
External standalone tool (not ENB/AHK, but doesn't touch game files)
- Mortar Mate — 17627346 (Nexus only).
Save/cheat only (barely "mods")
- Unlimited Diamonds — ModEngine (Nexus only).
- Far Cry 2 Free Roam and Starting Save Game — SilverBulletWarrior (Nexus only).
- Save game with 999 diamonds — Alehazar (Nexus only).
- "Merc War - Mercs vs Mercs, real firefight" — Art Blade (OWG, savegame-based scenario referenced in the malaria-removal thread; direct download link not resolved this pass, findable via OWG's Downloads section).
Top picks to actually go read/download first
- Ultimate Map Editor and Finos Editor Mods / Finos Editor Mod 3.8.49 (ModDB) — the real map/level tooling, beyond the stock editor.
- Far Cry 2 Universal Patcher (ModDB) — understand its merge logic even before writing our own tooling.
An Almost Complete Guide to Far Cry 2 Modding (Boggalog) — closest thing to an SDK doc.Done — saved locally as the Almost Complete Guide (7,992 lines). Not parsed line-by-line into these notes; treat it as a standing reference to search/open directly when a specific modding question comes up, same way the Discord source archives are used.- Hunter's Far Cry 2 Update (ModDB) and tracking down Hunter's Gibbed-style tools directly — Hunter appears repeatedly as a foundational tool/patch author across both sites.
- Far Cry 2 - Patched and Scubrah's Patch — the two base patch lineages nearly everything else builds on.
- SCHTEVE and ScriptLoader (Nexus) — smaller tooling entries worth direct inspection.
- Functional Outposts (Nexus) and Far Cry 2 Jackal Mod / Minimod (ModDB) — best AI/behavior leads.
Dead weight (skip)
Pure ReShade/ENB/SweetFX presets (~22 on Nexus, ~8 more ModDB-exclusive ones: Hazza's Reshade Preset, Real Africa SweetFX Config, sproyd's SweetFX Config, Far Cry 2 - Graphical Enhancement Suite, plus the Nexus/ModDB cross-posted Burnt Food and Next Gen ReShade presets), the AHK toggle-ADS script, and 3 savegame/cheat uploads. Zero engine or data insight for our purposes.